Spinning Kick as "desperation move" that drain energy;
Reduce the jumping kick speed at the normal walking speed;
Fix diagonal movements speed because higher than the others, in other words the player movement should draw a circle, not a rectange (also better to rise the horizontal and lowering the vertical, to match the prospective).
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Didn't get my bike back but now my eyes are open... :)
Hehe mission accomplished. Gotta warn people about those reptiloids. ;)
Thanks for spreading the word man!
You totally did miss the "secret" character though. Or maybe you refrained from showing him due to his "infringy" nature? :p
What? I haven't seen the secret character. I have to get back to playing.
Good but too easy! Suggestions:
Make enemies attack range longer than the player;
Spinning Kick as "desperation move" that drain energy;
Reduce the jumping kick speed at the normal walking speed;
Fix
diagonal movements speed because higher than the others, in other words
the player movement should draw a circle, not a rectange (also better
to rise the horizontal and lowering the vertical, to match the
prospective).
Thanks for your suggestions, difficulty and movement are allways hard to get right. Especially when it comes to emulating classic arcade beat'em ups.
That reminds me, this game also needs a 2-player mode. :p